﻿using System;
using System.Linq;
using System.Collections.Generic;
using System.Text;

namespace WiMo.Games.Audio
{
    public interface IGameAudio : IDisposable
    {
        object AudioInformation { get; set; }

        void Load(IContentManager contentManager, string name);

        void Play();
        void Pause();
        void Stop();
        float Volume { get; set; }
    }
}
